Happy-hour pricing
The whole of track two against the clock: counted stamps along a search, cgn and . for the misspellings, then combos and the dot formula on the board.
Friday, 4:55 p.m. Happy hour starts at five. Every happy-hour price drops by 2, two names on the specials are misspelled, and the board needs its 2 for 1 tags.
Five minutes, three files, and a whole week of tools. No retyping.
Warm-up from earlier chapters
Two from earlier chapters, from memory, before the new idea. Two wrong tries show the answer.
One change, stamped
One change, stamped: that's the whole track. Ink the stamp once, slide to the next spot with j, ; or n, stamp with .. Order combos so the stamp carries the move. And if you go one too far, every slide and stamp has a partner that goes back.
alPastor: 9, carnitas: 8, barbacoa: 10, alPastor: 7, carnitas: 8, barbacoa: 10, alPastor: 7, carnitas: 6, barbacoa: 10, alPastor: 7, carnitas: 6, barbacoa: 8,Stage 1 · Two off everything
4:56. Six happy-hour prices, each one 2 lower: 9 becomes 7, 4 becomes 2. One counted click, stamped on the other five. The prices sit at different columns, so pick a slide that lands on each price.
Stuck? Show a hint
On the word price: *, then 2<C-x>, then n. n. n. n. n. (n wraps round to the top)This exercise needs a keyboard. Read on, and play it at your computer.
Stage 2 · The spellcheck
4:58. guacamloe should be guacamole and horchatta should be horchata, everywhere except the customer review at the bottom, which marketing quotes word for word.
Stuck? Show a hint
On a copy: *, cgn and the right spelling, <Esc>, then . for each copy (n n to let the review go by)This exercise needs a keyboard. Read on, and play it at your computer.
Stage 3 · The board
4:59. A // 2 for 1 tag on the end of each of the three board lines, and spaces around every + in total. Your hands are fast now, maybe a little too fast: if a stamp lands somewhere it shouldn't, take it back before you go on.
Stuck? Show a hint
A // 2 for 1<Esc> then j. j. · the stray tag: u · in total: f+s + <Esc> then ;.This exercise needs a keyboard. Read on, and play it at your computer.
The whole week, from memory
Seven situations from track 2. Press the keys.
Extra practice optional
The chapter is done. These rounds keep going as long as you like: stop whenever it stops being useful.
Happy hour never ends
Endless mixed repairs from the whole track: stamps, spacing, misspellings, numbers and endings.
This exercise needs a keyboard. Read on, and play it at your computer.